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''Combat Missions'' is a one-hour-long reality TV show produced by Mark Burnett and hosted by former ''Survivor'' castaway Rudy Boesch that aired from January to April in 2002 on the USA Network. It pits four teams of highly experienced military and police operatives against each other in physical challenges and "mission" scenarios. Each team has a call sign and corresponding color. The four teams are Alpha (Red), Bravo (Blue), Charlie (Yellow) and Delta (Green). The team members were past and present members of SWAT, the United States Army Special Forces, the Navy SEALs, Marine Recon, the CIA Special Operations Group, the Delta Force, and the U.S. Army Rangers. The mission scenarios has each team face off against the opposing "Shadow force" (not another team) using MILES gear in real-life combat situations. The show was not picked up for a second season. Scott Helvenston, one of the contestants from the Delta team went on to work for Blackwater USA in Iraq after the show and was killed in action on March 31, 2004. == Competition == The four squads in the competition are all unique. Alpha Squad: The young guns mainly with SEAL backgrounds. Bravo Squad: Urban assault consisting mainly of SWAT cops. Charlie Squad: The "Over the Hill" club. Majority of the teammates are in their 40s and one in their 50s. Delta Squad: The oddballs including prankster Rod Nutter and Baz who works for the CIA. Each of the four squads starts the competition with six players. The 15 week contest — each week referred to as an "Evolution" — is split into three rounds. During each evolution two squads are chosen to go head to head, first in a training exercise and then in a combat mission. At the start of each evolution, all four squads are required to fall in formation when ordered and to report that each squad member is present. Rudy Boesch will then tell them which two squads are going head to head during that evolution and may even add some additional information such as the weather condition for the day or a brief introduction of any new team members that have joined the squad. Training exercises are usually physical challenges, including climbing, swimming, running and shooting. The winning squad receives extra points towards that week's mission. The combat mission pits those two same squads into separate but identical situations against "Shadow Squad", who are also highly trained, in a combat-like scenario, some military in nature, some SWAT-related. Both squads start out with 1000 points, plus whatever point bonus was earned by the winner of the training mission. Points are then deducted for team members killed during the mission (50 points for each team member) and time taken in the mission itself (5 points per minute). Failure to complete all mandatory objectives, or the death of all team members results in a "total mission failure." There may be additional objectives given during the mission and will result in further point deductions if not completed (e.g. Evolutions 7 and 8 required the squads to secure an undercover ATF agent. Failure to secure him resulted in a 100-point penalty). After both squads have a run at the mission, they will be summoned to the briefing room where their results will be scored. Whichever squad has the most points wins and their squad stays intact. The losing squad will have 10 minutes to pack their gear and report to the discharge room. For the first twelve evolutions, the team with the lower score was obligated to discharge a teammate. The choice for discharge would be selected either by vote or, in case of a tie or refusal, drawing swords until one man pulls one with a red tip; that man would be discharged. For the first six evolutions, the teammate who is being discharged will stay in the discharge room while the rest of the team headed into the dossier room to select a replacement. The squad has 10 minutes to decide on who to select. From evolution 7-10, lost players were no longer replaced, severely weakening the losing squads. If a team member from any squad during Evolutions 7-10 has an injury or illness that prevents him from continuing in the competition, they may voluntarily be discharged and the squad can go into the dossier room to find a replacement. During the last phase, the entire losing squad was kicked off in order to determine the overall winning squad. After that squad (Bravo) was selected, it was split into two teams of 3 who faced off. From those 3 remaining players one was eliminated in a Training Exercise, and the final two faced off in a mission in order to select the Combat Missions individual champion. During the discharge ceremony at the end of each evolution, the three squads (2 squads that didn't compete during that evolution and the winning squad) fell in formation (similar to the beginning of each evolution). The remaining squad members of the losing squad assemble up front waiting for their discharged teammate to exit the discharge room. Once the discharged teammate comes out of the room, Rudy Boesch commends him and renders him a salute and officially dismisses him from the camp. His teammates also say goodbye to him as he walks out. A vehicle will pull up outside the camp gates to collect him. During evolutions 1-6, the same vehicle will drop off a teammate whom the losing squad chose in the dossier room. Evolutions 7-10 will have the vehicle collect the discharged teammate only. Evolutions 11-13 will have 2 vehicles pull up to collect the discharged squad and evolutions 14 and 15 will have a vehicle that will collect the losing teammates from the championship squad until 2 are left. When the new teammate enters the camp, he will immediately go to Rudy to report for duty. Rudy welcomes him and tells him which squad he is assigned to. Then the order to fall out is given which concludes the discharge ceremony and this officially ends each evolution. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Combat Missions」の詳細全文を読む スポンサード リンク
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